also, you probably would have to move the figure’s entire body up a bit on some frames, because otherwise the legs would go through the ground.Īlso actually i only animated a half-cycle, but due to the lack of depth in the animation there would be no difference between both halves of the cycle. also, i redrew basically the same pose from the first frame in the last frame, so the running kinda looks sluggish as a result. then this repeats over and over again.īut running usually begins with both legs being on the ground at first, so what you do is make one leg push backwards on the ground to move the figure forward, and make the other leg start going forward until the pose is like the pose on the first frame of my animation. Stick Figure Animation: An Animation Test New Trailer for. then in the half-cycle, the legs are in the position of the leg positions in the first frame but swapped. Learn how to make cool animations for YouTube, or 2D frame-by-frame animation for commercial use. then the leg on the ground pushes the figure forward by moving backwards on the ground, and the other leg start moving forward still not touching the ground to prepare for the other half of the cycle. In the first frame, one leg is bent to the back in the air, and the other leg is forward on the ground. Here is my attempt at a run cycle so i can explain how to run:
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